Someone gets swan songed or the helicopter breaks again. Our first attempt we probably spent about 10 minutes straight just. And if you get shot out the team has to leave and get you up (waiting out your swan song duration first though because apparently you can't leave in swan song). And you can't dodge or fight when you're in the helicopter. I think it was either a stoic or kingpin or something with an invuln period, and then we all deliberately went into custody except for one guy right before the escape sequence, because if you have four people trying to get into the helicopter, the fucking cops will break it in the literal milliseconds it takes for everyone to get in. Lab Rats took four attempts and I had to carry the last two thirds of the heist after everyone went into custody, and Beneath the Mountain took us completely reworking the team to bring. It was horrible but it could have been so much worse. My mates and I got Goat Sim on our second attempt with all of us alive. So I thought maybe this post could start a discussion about what that difficulty could entail. I'm spitballing here but I think for Payday 2s final update, a relentless bullet hell difficulty maybe with an always endless assault would be a really cool and very fitting way to end things off. Maybe even making your infamy card appear gold and giving you a unique join stinger alongside the face once you complete every heist on it. Just showing your characters face with nothing to obscure it.
Something requiring a precisely coordinated team who knows what to do and how to do it fast. Yeah it sounds like hell, but it should be with a difficulty meant to be the peak of difficulty. This time you'd again be faced with the Zeal Team but with an overhaul of buffed Units.Ī swat copter that circles the map and fires at the heists on certain heists, a caption winters with a phalanx of dozers 1 more challenge to overcome at the end of payday 2s life. unit_categories.So whenever payday 2 ends, likely when payday 3 comes out, I think we should be left with one final mountain to climb. Idstring( "units/payday2/characters/ene_spook_1/ene_spook_1 ") Idstring( "units/pd2_dlc_bex/characters/ene_swat_cloaker_policia_federale/ene_swat_cloaker_policia_federale ")
Idstring( "units/pd2_dlc_bph/characters/ene_murkywater_cloaker/ene_murkywater_cloaker ") Idstring( "units/pd2_dlc_hvh/characters/ene_spook_hvh_1/ene_spook_hvh_1 ") Idstring( "units/pd2_dlc_mad/characters/ene_akan_fbi_spooc_asval_smg/ene_akan_fbi_spooc_asval_smg ") Idstring( "units/pd2_dlc_gitgud/characters/ene_zeal_cloaker/ene_zeal_cloaker ") Self: _init_enemy_spawn_groups(difficulty_index)įunction GroupAITweakData:_init_chatter_data()įunction GroupAITweakData:_init_unit_categories( difficulty_index) Self: _init_unit_categories(difficulty_index) Cloakers were supposed to be in the beta of PAYDAY 2, but during the pre-beta stage, players encountered a nasty glitch where the game would crash if a Cloaker kicked them. They are still referred to as such in the job risk analysis. Print( " difficulty ", difficulty, "difficulty_index ", difficulty_index) The Cloakers in PAYDAY 2 were given the nickname 'Spook' before the release of the game. Local difficulty_index = tweak_data: difficulty_to_index(difficulty) GroupAITweakData = GroupAITweakData or class()įunction GroupAITweakData:init( tweak_data) Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.